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Creativity

April 12, 2026

Creativity is not only “having ideas.” It is also reframing, combining constraints, and making something concrete that did not exist before: a story, a prototype, a workflow, a visual. It overlaps with Ideation and connecting ideas, but the emphasis here is on expression and craft under limits, not only on spotting opportunities.

What I optimize for

  • Constraints (time, format, stack, audience) as fuel, not only as friction
  • Iteration: cheap drafts, visible artifacts, feedback from reality
  • Cross-pollination: borrowing patterns from other domains without pretending to be an expert in all of them

How I practice it

  • Ship small creative artifacts: copy, UI, scripts, demos, posts
  • Keep a scrapbook of references (visual, narrative, technical) to steal structure from, not to copy paste
  • Pair creativity with a feedback loop: show the work early enough that taste can improve from contact with users or peers

See also (chapter 1)

See also chapter 2: Introduction, Personal requirements and future assumptions, Macro-areas, Problems, products, and exclusions, Skills for exploration. Related notes: Ideation and connecting ideas, Clear communication, Taste, judgment, and product sense, Marketing, distribution, and sales, Critical thinking and bias awareness, UI/UX and design execution.